- Dying Light 2 Xbox preview: A dark post-apocalyptic parkour playground
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- Dying Light 2 release date – all the latest details on the zombie parkour sequel
Set in the fictional city of Harran, Dying Light's melee-oriented combat was fun and infectious, tied together with a relatively light but engaging narrative.source
Dying Light 2 Xbox preview: A dark post-apocalyptic parkour playground
Dying Light didn't do anything particularly revolutionary, but it was one of the best-looking open world titles out there, complete with four-player co-op and an almost Diablo-like focus on looting and upgrades. Dying Light 2 will see the return of many of the things fans have come to expect from the franchise, with a massively expanded scope, and a consequence-driven branching narrative. Welcome to medieval, post-societal future of Dying Light 2, where humanity has regressed back into the dark times.
Dying Light 2 is a little more down to earth in some ways than its predecessor, as Techland seems to be striking a more serious tone. Legendary games writer Chris Avellone is leading the writing for Dying Light 2, as well as contributing various other facets of the game's structure. The narrative of Dying Light 2 is taking a far bigger role than it did in its predecessor, with a big emphasis on choice and consequence. Your job is to find a place for yourself in this chaotic world, and the choices you make will shape the world.
Set in an apocalyptic future, a zombie apocalypse and the subsequent chaos has wiped out almost all of technology and infrastructure. The survivors carve out a grim existence. Water and other basic necessities are scarce, and organized gangs and militia prey on the weak and innocent. Your job is to find a place for yourself in this chaotic world, and the choices you make will shape the world, quite literally. Major and minor story decisions in Dying Light 2 don't just change the flow of the game's story, but can dramatically impact entire areas following.
Dying Light 2's press demonstration offered a little more insight into the gameplay Techland previously revealed at Gamescom. The player is offered the opportunity to secure a water tower from a group of bandits, following the disappearance of a rival gang's "emissary," neutral individuals whose job it is to negotiate between groups. Killing an emissary seems to be a little taboo even among the ruthless gangs of this new world.
Ascending to the top of the tower, the player has the opportunity to learn more and negotiate with the small bandit duo who have ensconced themselves at the top of this water tower. Discovering that the emissary was quite literally booted out of the tower, the player is offered the choice between negotiating a deal with the bandits or fighting them to the death. Not all choices in Dying Light 2 will be so binary, but this quest offered a glimpse into the way your decisions will have physical consequences upon the world.
If you kill the bandits, the militant Peacekeeper PK faction moves in, setting up banners in the area. Peacekeepers appear to be what remains of the military, complete with advanced weaponry. With the water tower secured, you can access water supplies for free in the entire area, as the advanced faction repairs the local plumbing infrastructure. They rule with an iron fist, abusing and suppressing the local survivors.
And you're their mate.
If you help the bandits, they won't be able to repair the local plumbing, but they will set up a new trading post in the area, which you can become a business partner for. You'll get a cut of the profits, and the local population won't see you as a PK stooge. Techland noted that depending on the flow of the story from previous quests, the two bandits might not have been in the tower at all, it might have been someone else entirely. Dying Light 2 puts an emphasis on the human factions, but that doesn't mean the virus from the first game has been completely wiped out.
You might remember the more powerful infected monsters from the first game, which only emerged at night. Only these more powerful photosensitive zombies remain, and during the day, they stay hidden inside various buildings and underground locations, hiding from the sunlight. Dying Light 2 calls these areas "nests," and due to being filled with sleeping zombies, they often contain the best loot, since local bandits and survivors are too afraid to risk entering.
If you brave the nests, you'll have to creep silently, aiming your flash light away from the horde, or risk being torn apart very rapidly. During our demo, the player encountered a group of bandits setting up a UV light perimeter around a nest of zeds, in hopes of clearing out an unlooted building. This presented the opportunity to take out the bandits and make use of their UV set up to get some easy loot.
Dying Light 2's combat system does not make you a super hero — you're still very vulnerable, and must approach combat with thoughtfulness. Players traverse an expansive urban environment overrun by a vicious epidemic , scavenging the world for supplies and crafting weapons to defend against the growing infected population with a heavy focus on parkour mechanics, allowing players to perform actions such as climbing ledges, leaping off from edges, sliding, jumping from roofs to roofs and zip-lining.
Players can perform actions such as drop-kicking when engaging in combat with enemies. The game is mostly melee-based with the majority of fighting using melee weapons. There are more than weapons that can be used and more than weapon possibilities when players begin crafting new weapons. Players can repair a weapon a limited number of times. Crafting weapons require crafting ingredients such as gauze and metal parts and a blueprint, which can be scavenged or purchased from a shop.
Guns are also featured in the game, but players will only gain access to it in the latter half of the game. However, ammo is often very scarce. The variety of guns consists of two types of assault rifles and a variety of small firearms and shotguns. Gun customization is very limited but guns don't break or become unusable after an extended amount of use. Dying Light contains a dynamic day and night cycle. During the day, the player has to go out and scavenge for supplies to send back to the safe zones.
They can set up traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and easily visible, allowing the player to simply make their way past them, but their danger grows in numbers. At night the infected transform to become much more dangerous. Without daylight, the senses of the infected become more acute and accurate. They gain the ability to sprint after the player and have increased damage, as well as the ability to jump and climb buildings like the player.
In order for players to avoid contact, they need to use their 'Survivor Sense' to locate the infected in the dark to stay out of their way. Players can use sound to lure the enemies. The player's main defense against the infected is ultraviolet light, which slows them down. A variety of actions in Dying Light can help players to earn experience points. Engaging in combat with enemies will help players to earn Power points, while performing parkour movement can earn Agility points.
Completing missions, challenges and quests will help players to earn Survival points. If the players earns experience, they can spend skill points on a skill tree and upgrade the playable character with new skills. During daytime, if the player's character is killed, survival points will be deducted. In contrast, no survival point will be deducted if the player's character is killed at night. All experience points will also be boosted if the player explores at night. On 1 October , Techland announced that there will be over 50 hours of gameplay in the full version of the game including all downloadable content.
Online multiplayer features up to 4 players in the co-op mode. Two challenges were showcased with one being a fight to kill as many infected as possible and the other being a race to an airdrop. The players who are playing as humans are tasked with destroying the infected nests and surviving attacks performed by the Night Hunter, while the Night Hunter's goal is to deplete the players' collective life pool and therefore prevent them from attacking the nests.
Players assume the role of Kyle Crane Roger Craig Smith , an undercover operative sent to infiltrate the quarantine zone in the fictional city of Harran, during his mission to find Kadir "Rais" Suleiman Jim Pirri , a political figure gone rogue who has a file that could destroy the reputation of his agency. In the city of Harran, a mysterious viral outbreak has turned most of the population into hyper-aggressive zombie-like creatures, forcing Harran's Defence Ministry to quarantine the entire city. The GRE hires Kyle Crane Roger Craig Smith to infiltrate Harran in order to retrieve a sensitive file stolen from them by Kadir Suleiman Jim Pirri , which he is using as leverage to blackmail them, with the threat of publicizing it if anything were to happen to him.
Crane is airdropped into Harran, where he is ambushed by a gang of hostile bandits.
The modern dark age
Amir sacrifices himself to buy Jade and Crane time, and Jade takes him to a survivor sanctuary called the Tower. Rahim then teaches Crane parkour and sends him to Spike Kevin Daniels , who gives him his first task as a Runner of the tower. Crane learns that the Tower, which seeks to help other survivors, is being harassed by a gang of bandits led by a warlord named Rais who steals and hoards the supplies from the GRE airdrops, including Antizin; a drug that suppresses symptoms of infection and slows down the process of turning.
After Harris Brecken Matthew Wolf , leader of the tower is nearly killed by a rival runner in a mission to retrieve an Antizin drop, need for the drug becomes immense. Crane volunteers and manages to reach an airdrop containing Antizin, but despite the dire need of the medicine by the survivors, Crane is instructed by the GRE to destroy the airdrop, instructing him to reach out to Rais in order to buy the drug and possibly confirm his identity.
Crane reluctantly complies and lies to the Tower that the supplies have been looted. Upset, Brecken tasks Crane with the job of making a deal with Rais. Upon meeting Rais, Crane is able to confirm that he is indeed Suleiman. He carries out a series of unethical tasks for Rais under the assumption that he will be rewarded with two crates of Antizin. Crane is unable to locate the file, and is later betrayed by Rais, who only gives him five vials of Antizin.
He later breaks off business with the GRE when they halt the supply drops and refuse to help the Tower. The situation in the tower worsens, and a whole floor is sealed off when an outbreak occurs. In desperate hopes to find Antizin, Crane and Jade pull a raid on a supply storage facility run by Rais, which was formerly a school. They find no Antizin, but rather plastic explosives, which they choose to confiscate to prevent Rais from using them in the future. While doing an errand, Rahim tells Crane that he and Omar Emmerson Brooks were planning to bomb an infected nest with the explosives found at the school.
Crane is opposed to this plan. After discovering that Rahim went outside the Tower to plant the explosives, he chases after him. Upon catching up to him, he finds that Omar is dead, while Rahim has been wounded. He then executes Rahim's plans, resulting in the killing of the infected in the compound. When he gets back to Rahim he discovers that he was actually bitten and had turned while Crane was gone, forcing Crane to snap Rahim's neck when he attacks Crane.
Crane returns to the tower to inform Brecken of the news; Jade overhears them and, visibly upset, takes off. Meanwhile, a scientist at the Tower named Dr. Imran Zere Roger Aaron Brown , who was attempting to develop a cure for the virus, is kidnapped by Rais, prompting Crane to attempt a rescue mission. Crane is also captured by Rais, who reveals that the file he stole contains proof that the GRE intends to weaponize the virus rather than develop a cure and releases the file to the public.
Crane manages to escape before being executed, and, in the process, cuts off Rais' hand.
Zere is killed in the rescue attempt, but manages to tell Crane that he had entrusted his research to Jade, who is tasked with delivering it to another scientist named Dr. Allen Camden Dan Gilvezan. As Crane goes to look for Jade, he finds out that the Defence Ministry is planning to bomb Harran in an effort to completely eradicate the outbreak, claiming that there are no survivors left in the city.
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He manages to reactivate a radio tower and broadcasts a message to the outside world, thwarting the Ministry's plan. Jade is captured by Rais, who also steals Dr. Crane manages to rescue Jade and recover a part of Dr. Zere's research, but Jade admits that she has been bitten, and pleads with Crane to stop Rais.
Dying Light 2 Xbox preview: A dark post-apocalyptic parkour playground | Windows Central
Jade then succumbs to the wound, forcing Crane to mercifully kill her, also by snapping her neck. After killing Rais' second-in-command, Tahir Michael Benyaer with his own machete, Crane delivers the tissue samples to Dr. Camden, who believes that he is very close to the cure, but needs the rest of Dr. Zere's research data to them in return for extraction from Harran.
Crane then assaults Rais' headquarters filled with infected and battles him atop a skyscraper, just as a GRE helicopter shows up, eventually stabbing Rais in the neck and throwing him off the building. He narrowly recovers the research data and decides to turn it over to Dr. Camden instead of the GRE, intending to stay in Harran to help the remaining survivors. The development of Dying Light started in early by the core team of Techland, which developed Dead Island in The new project was later revealed to be Dying Light on 23 May , and the first trailer of the game debuted in Electronic Entertainment Expo The development team also considered Dying Light an opportunity "to prove to people that we Techland have made a AAA game".
Originally aiming to feature a system similar to that of Mirror's Edge , in which players climb up rooftops or walls by interacting with the interactive element, the development team later shifted to put more emphasis on "Natural Movement", in which players can determine what parkour movement can be performed and when to perform them. The overhaul aimed at giving players more freedom in environmental navigation, and it resulted in major changes in animations and artificial intelligence AI.
The studio also abandoned most ideas for story and quests and created them again from scratch. The game was originally planned to release in The game's release date was later pushed forward to January On 28 October , Techland announced that the PlayStation 3 and Xbox versions of the game have been cancelled. The decision was based on "thorough internal testing" that showed that the consoles could not handle the game properly.
However, according to senior game producer Adrian Ciszewski, Dying Light ' s frame rate will be locked at 30 FPS on consoles in order to be able to deliver native p graphics, reduce input lag to minimum, as well as to provide a smoother and more gameplay-tailored performance. A season pass for the game was announced on 4 December offering a range of new content for the game, including missions, weapons and outfits.
An Ultimate Edition, which includes both the base game and the season pass was also announced.
Dying Light 2 release date – all the latest details on the zombie parkour sequel
On 17 January , Techland announced that physical copies of Dying Light have been delayed to an unspecified date due to a "longer lead time than digital". Techland has announced that the game will still be available digitally on its scheduled release date.
On 2 February , patch 1. The company stated that "Modders were a massive part of our gaming community since Call of Juarez 2 and Dead Island , and we wish to continue that with Dying Light. It includes content such as free parkour lessons, a custom shelter, night vision goggles and a trip to Poland. The DLC includes three new skins and four new weapon blueprints.
The DLC is free to season pass holders. The marketing campaign of the game received criticisms from critics for using a quote from YouTube celebrity PewDiePie in an advertisement poster for the game. On 25 June , in parody of a promotional campaign between Destiny and Red Bull , Techland announced that it would give away codes for premium weapons to players who posted a picture of themselves drinking a glass of water on Twitter.
This was later expanded into a "Drink for DLC" campaign, with the planned release of multiple pieces of free DLC for the game if a certain amount of pictures are posted. The title will be free to all players who purchased Dying Light' s seasonal pass, but will also be available for separate purchase. The Following will introduce a new story campaign, controllable vehicles, and a new map, the size of which is the same as all the previous maps from Dying Light combined.
The expansion released alongside Dying Light: The Following — Enhanced Edition , which includes the base game, all the downloadable content and content updates, and the expansion. A gameplay demo was released on 26 August , approximately six months after the game's initial release. The demo offers three hour of gameplay content, and supports four-player co-operative multiplayer. Most gameplay mechanics, such as the day-night cycle and the crafting system are also featured in the demo.
On March 16 , a version of Dying Light: According to Blaszczak, the music of the game was inspired by movie soundtracks in the s and s, as he considered that the noticeably sadder tone of such music is more appropriate for the game's post-apocalyptic setting than typical horror music. Synthesizers are commonly used within the music, so as to "present a feeling of abandonment, emptiness and sadness" to players.
When composing music for the night section of the game, he aims to achieve the silence atmosphere of nighttime. The team eventually created a whistling sound, which played during the night section, so as to make enemy encounters at night "more frightening". He also stated that the soundtrack played during the game had made the game "an impactful, ambient experience", and that the music of the game had delivered a unique tone and atmosphere that most other games fail to achieve.
Dying Light received generally positive reviews from critics upon release. He summarized the review by saying that " Dying Light gradually and gratifyingly evolves into a fast, hyper-violent celebration of vertical freedom and zombie destruction. It is one of the most engrossing open-world games — zombie-infested or otherwise — I've played in a while.
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